Kaboom

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    Kaboom

    This is a card game that combines the rules of Memory and Uno at the same time. It is about speed and memorization.

    Basic Rules

    The Goal

    The goal is to have as few points as possible at the end of a round and ultimately the game. Each card has as many points as its numeric value. For the picture cards it generally counts as 10 points. However, an Ace only counts as 1 point, a Joker as 0 points, and a red King even as -1 point.

    CardValue
    2-10As on card
    J,Q,K (black)10
    K (red)-1
    A1
    Joker0

    Whoever exceeds 100 points has lost the game. Directly hitting 50 points decreases the points to 0 again, directly hitting 100 decreases to points to 50.

    Actions

    Setup

    Base Setup

    At the beginning, each player has 4 cards laying in front of them. Before each round, they can look at the bottom two cards and need to remember them. Then the cards get flipped again.

    The Player's turn

    The game is played clock-wise. At each player's turn, the player can either draw a card from the deck or from the graveyard. The player can briefly look at the card.

    Adding A Card To The Player's Hand

    If the player decides to add the card to their hand, the card is covertly swopped with one of the cards lying in front of them. The position must not be changed! The card that has been there previously is then put onto the graveyard.

    Playing A Card From The Deck

    If the player decides to not take the card but directly throwing it onto the graveyard, an effect is played, depending on the card's value. The effects are as following:

    CardEffect
    2-6none
    7,8look at one own card
    9,10look at someone else's card
    J,Qswop any two cards
    K (black)Look any card, then swop any two cards
    K (red)none
    Anone
    Jokernone

    Quick-Playing A Card

    If a card is lying on top of the graveyard which has the same value as a card the player knows, they are able to put it directly on the graveyard. If this card is from the player's hand, it does not need to be replaced. If the player puts a card from an opponent correctly onto the deck, they can select a card from their own hand that is placed on the fired card's position.

    If the player selects a wrong card, they receive a hidden penalty which is then added to their hand.

    Players are not allowed to fire two times from the same stack. Meaning, if one has fired a card from player 1 not other player can fire a card from player 1 until either a new cards has been drawn or a card from another player's stack has been fired.

    Ending A Round

    If a player is confident enough to have below 5 points on their hand and it's the player's turn, they can decide to end the round. The round is still played until it reaches the ending player again. All the other players must not interfere with the ending player's hand in any way (e.g. swopping or quick-playing a card).

    If the player correctly won the round, meaning they are below 5 points and have the least points in the party, they get all points they currently have on their hand plus additional -5 points. If they were wrong with their guess (having more than 5 points or an opposing player has less or an equal amount of points) they receive additional 20 penalty points.

    Another way to end a round is by having no cards on their hand, thus preventing the player from executing another round. In this case, the game immediately stops once the player is reached. But be aware, also here, the less or same amount of points rule applies!


    Colors

    • Drawing A Card
    • Looking At A Card
    • Swopping A Card
    • Selecting A Card
    Show Rules